HSL Dota 2 Rules

Last updated: 2016-10-30

Contents

 

 

    1. HSL Guiding Principles

      While High School Starleague is a competitive gaming league, the idea of building friendships, experiences, and an inclusive gaming culture forms the heart of our organization. If scheduling issues occur, please try your best to accommodate other players so that we can provide a positive gaming experience for everyone. The following set of official game rules are subject to alteration at any time at the discretion of the High School Starleague.

    2. Code of Conduct

      1. Cheating or any other kind of game dishonesty may result in severe repercussions including but not limited to:
        1. player ban from season
        2. school expulsion from HSL game division
        3. school expulsion from all HSL divisions
      2. Regarding chat:
        1. Bad manner and deprecation are not allowed.
        2. Examples include, but are not limited to:
          1. Racial slurs
          2. Remarks on sexual orientation
          3. Negative remarks mocking players based on skill
          4. Sexism
          5. Remarks on religion
          6. Cursing
      3. If you witness a breach in the Code of Conduct:
        1. Do not retaliate in a way that further violates the HSL Code of Conduct.
        2. Screenshot the breach of conduct in question and submit your evidence to a tournament administrator.
        3. Penalties relating to breaches in the Code of Conduct will be decided on a case by case basis

       

    3. Penalties

      1. Players should be ready by the start of their scheduled match. Tardiness will be penalized as follows:
        1. 10 minutes past match time: Forfeiture of one game
        2. 15 minutes past match time: Forfeiture of all games
      2. Players with more than one (1) total absence during a stage will be dropped.
      3. The following actions will be considered unfair play without exception (do not accuse a player of any type of unfair play without photo evidence):
        1. The use of any 3rd party program or cheat.
        2. The use of any settings exceeding the standard and permitted game settings.
        3. Intentionally allowing an opponent to win a match.
        4. Unsportsmanlike or disruptive behavior, such as inappropriate and/or unprofessional actions directed towards another player or a Tournament Administrator.
        5. The use of an in-game bug or exploit
        6. Intentional impersonation of a Tournament Administrator.
      4. At any time, a Tournament Administrator may identify and enforce any applicable form of unfair play (which can include disqualification of players, team, or school).
    4. Player Eligibility

      1. To be eligible, players must meet the following criteria
        1. For team games, all players in a team must be attending the same high school. Exceptions may be made on a case-by-case basis. Please contact an administrator prior to registering.
        2. Students in dual-enrollment/concurrent enrollment programs with a local community college are permitted to compete. 
        3. Players must abide by the HSL Code of Conduct at all times.
        4. In order to be classified as a homogenous school, all players in a team must be attending the same high school.
      2. Players are ineligible to compete if they meet any of the following criteria:
        1. Player does not go to a high school or alternative education institution (boarding schools, home school, cyber schools etc.) 
        2. Students under academic probation or any other school-related disciplinary action are ineligible to play.
        3. Students with an account that is not in good standing at the time of registration, or any time during the season, are ineligible to play until their standing returns to nominal.
        4. School faculty, staff, and alumni are ineligible to play.

       

    5. Match Scheduling

      1. Players are allowed no more than a 1-week window to play a match due to the nature of round progression.
        1. Please refer to the tournament schedule for each week’s deadline.
        2. The default match time is 3PM EST, every Saturday.
        3. If that time does not work for your player, you may request to reschedule your match by contacting the opposing player coordinator.
        4. Rescheduling is a privilege, not a right.
        5. No player may attempt to reschedule less than 24 hours before the default time or any previously agreed upon time.
      2. Players must make their best effort to honor reschedule requests from the opposing player.
      3. If a player fails to schedule/play a match, or does not contact any coordinator/Tournament Administrator for at least three (3) consecutive days, that player is subject to possible disqualification.
    6. Roster Rules

      1. For team games, each school may have multiple teams
      2. A team may be made up of students belonging to different schools
      3. For team games, players may not be on multiple teams at once, including substitutes
      4. Players may drop from the tournament, but must first contact Tournament Administrators. Players that drop from the tournament will be suspended for the remainder of the stage.
      5. Accounts used in tournaments must belong to the player and must be listed on the roster.
      6. Borrowed accounts are not allowed.
      7. Multiple accounts are not allowed.
      8. Coaching is not allowed in-game.

       

    7. Game Settings and Rules

      1. If an admin requests to ticket a lobby, players must abide and allow for their lobbies to be ticketed.
      2. If there are any unintentional picks/bans or other problems within the drafting phase and a team requests a remake, in order to validate the remake, the opposing team must agree to  the request AND a screenshot of both the agreement and both drafts must be attached to the match report.
        1. Picks and bans MUST be entirely replicated in the remade game up until the reported unintentional pick/ban or other problem.
        2. If a hero that causes a game crashing/server crashing bug is picked then the game will be remade up to that pick.
      3. Game Information:
        1. All games will be played in Captain’s Mode
          1. If draft is over and game needs to be remade, picks will be redone in captains mode.
      4. If there are any unintentional picks/bans or other problems within the drafting phase and a team requests a remake, in order to validate the remake, the opposing team must agree to the request AND a screenshot of both the agreement and both drafts must be attached to the match report.
        1. Picks and bans MUST be entirely replicated in the remade game up until the reported unintentional pick/ban or other problem.
        2. If a hero that causes a game crashing/server crashing bug is picked then the game will be remade up to that pick.
      5. For all games during the group stage, side and pick will be decided by a coin flip within the Dota 2 Client (to do this just type “/flip” in the lobby chat). The decision of which team flips the coin is under the discretion of the coordinators. If an agreement cannot be reached, the team that is alphabetically higher is defaulted to flip the coin.
        1. The winning team gets to either choose whether they play on Radiant or Dire, or whether they will pick first or second. The other team gets to make the remaining decision (i.e. if Team A chooses first pick, then Team B gets the choice between Radiant or Dire).
        2. In a multiple game series, determination of the pick and side follows the same procedure as stated in the previous rule. If there is a second game, the team who lost the coin toss of game 1 will get selection priority as if they had won the coin toss. The same process is repeated with a new coin-toss for game 3 (if existing) and so forth.
          1. For any determination of server priority in a series where each team is located in a different region, the higher seeded team will choose which server game 1 will be played on. The server then switches for game two. In the case of a 3 game series, the third match’s server will be determined by the same coin toss procedure.
    8. Match Reporting

      1. After the match has finished, players shall report scores using the form on the HSL website.
        1. If reporting an absence, players are required to provide photo evidence of the agreed time (if not default) and screenshots of the opponent’s non-ready status in accordance to the penalties specified in 3.1.
      2. Score submissions are due weekly on Monday 9PM PST for Group A and Tuesday 9PM PST for Group B. Please see the schedule for deadlines. See Penalties for pertinent penalties.
      3. All match information is public.  Sharing match information is not a punishable action.

       

    9. Stoppage of Play: Reasons and Procedures

      1. A player that is experiencing technical issues on any team may call for a game restart prior to first blood within the first 5 minutes of the game (i.e. before the timer shows 5:00).
        1. The player must be experiencing:
          1. A hardware malfunction (e.g. monitor, peripheral, internet outage etc)
          2. A physical disruption (e.g. table or chair breakage, etc)
        2. The player must declare the issue in public chat or to a Tournament Administrator, and then intentionally disconnect.
          1. Once the player disconnects, the game is considered null and void and should be restarted unless a HSL Tournament Administrator determines that the conduct represents unfair play. This refreshes the pause time as well.
            1. Picks are to remain the same and will be done through Captains Mode.
      2. If a team’s pause time runs out, the opposing team may choose to keep the game paused without detracting from any of their allotted pause time.
      3. If an unintentional disconnection from the lobby occurs after 5 minutes or first blood, the game will continue as normal. The crashed player may reconnect into the game as soon as they are able to; pause rules will apply.
      4. If a player intentionally disconnects without any players on their team specifying a reason, then the game will continue as normal.
      5. If a server crash occurs, then the Tournament Administrator will decide between either
        1. Awarding a victory to a team that was on the verge of a certain victory (e.g. an Ancient was about to be destroyed).
        2. In a neutral situation, one of the following outcomes will happen:
          1. Restarting the game with the same picks at a later time and date as long as both teams have time. They will remake the game and play that to completion.
          2. If one or both teams cannot play again before the match report deadline, the match will be voided and the winner of the first game will be given the set victory. In the event of no previous match being played before the server crash, a forfeit loss will be issued to both teams.
          3. In the event of a server crash affecting a majority of the teams in the league, the league schedule may be adjusted to compensate.
      6. Pause (default hotkey F9) may be invoked by either a HSL Tournament Administrator or a player based on the following conditions:
        1. Tournament Administrators can order the pause of a match for any reason. Tournament Administrators at a live tournament are allowed to execute a pause command on any player station.
        2. All teams are allowed a max of 10 minutes of pause time per game.
      7. Pause times are not cumulative; thus, they will not carry over.
        1. This means that if your team is willing to wait 15 minutes for a player to reconnect on the opposing team, despite the 10 minutes max pause time, the other team is still given another 10 minute pause time for the upcoming game. Your team, however, has the complete right to unpause the game after the 10 minute mark.
      8. Players can pause the match so long as they provide a valid reason for doing so.
      9. The game should not be unpaused until the coordinator from each team declares that their team is ready.
      10. If a Tournament Administrator does not resume the game after 10 minutes or a HSL Tournament Administrator determines that technical difficulties will not allow for the game to resume as normal, then the HSL Tournament Administrator may make a decision to restart the game or award a game victory to a team, if one team was on the verge of certain defeat (See Rule 9.5).

       

    10. Match Day Procedure

      1. Check the current week’s brackets to find who you’re facing.  Tuesday (for Group A) and Wednesday (Group B) are the official beginning of a new week in HSL.
      2. The default match time is 3pm PST, every Saturday for Group A, and every Sunday for Group B.
        1. If that time does not work for your team, you may request to reschedule your match by talking to the opposing team coordinator.
          1. Rescheduling is a privilege, not a right.
          2. The higher seeded team is defaulted to make the lobby and invite everyone on the opposing team.
      3. There will be penalties for any team who purposely fails to invite opposing members on time in hopes of using the 15-minute forfeit rule against opposing team.
        1. For more details on the forfeit rule, please refer to the “Penalties” section.
        2. Teams who have not been invited need to add the opposing coordinator on the higher seeded team and request an invite; otherwise, they are at fault as well.
        3. A form will be available at (link) to submit a match report to HSL administration. A match report must include the following
      4. Photo evidence (a screenshot, if you do not know how to take one and save it, there are plenty of good tutorials online) of the match results screen must be submit. The image must show both teams clearly identified by name in the “teams” slot.
        1. The text in the message must include the final score for the teams with a clear result.
        2. Do not submit forfeit reports unless you have attempted to make contact on all platforms with the opposing coordinator. There may be penalties for any team who decides to submit a match report saying that the opposing team forfeited when the two coordinators have not gotten a chance to talk before the match’s default time.
      5. Do not submit forfeit reports unless you have attempted to make contact on all platforms with the opposing coordinator. There may be penalties for any team who decides to submit a match report saying that the opposing team forfeited when the two coordinators have not gotten a chance to talk before the match’s default time.
      6. If you are unable to contact a coordinator, please message a HSL Tournament Administrator using Facebook, email, or Discord. Try adding the opposing coordinator on Steam and Facebook as well as emailing them before messaging us.
      7. Once the lobby is created, make sure that EVERY PERSON on each team is using a HSL registered in-game name.  Make sure to change your steam name BEFORE launching Dota 2 and joining the lobby to make sure that the name change shows on the post game screen.

       

    11. Casting

      1. To be eligible to have your game casted, you must have contacted your opponent and agreed upon a match time.
        1. No team may disagree to a cast from an official HSL caster.
        2. To get your game casted, you must contact an official HSL caster over Facebook and provide the confirmed match time.
        3. All teams need a tag (i.e. OG.Notail, Na’Vi.Dendi) and every player on the team needs to use the tag.
        4. All teams must have an in-game team that will be used in the lobby representing their home high school.
      2. Players must have appropriate names for both the player and any effigy the player uses. Appropriate names must not include:
        1. Racial slurs
        2. Remarks on sexual orientation
        3. Negative Remarks mocking players based on skill
        4. Sexism
        5. Remarks on religion
        6. Cursing
        7. Passive-aggressive comments
        8. Drug references
        9. Non-English characters
        10. All names, remarks, and words are still subject to the discretion of the HSL Tournament Administrators